In this course, you will learn how to design technologies that bring people joy, rather than frustration. To do this, you'll learn techniques for rapidly prototyping and evaluating multiple interface alternatives — and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help generate design ideas. You'll learn how to make paper prototypes and low-fidelity mock-ups that are interactive — and how to use these designs to get feedback from teammates, clients, and users. You'll learn principles of visual design, perception and cognition so that you can effectively organize and present information with your interfaces. And you'll learn how to perform and analyze controlled experiments online.
Through a series of weekly assignments, you will complete a quarter-long project in teams of three. Each week, in small design studios, you present and discuss work with peers. The setting for the course is mobile web applications. The constraints of this small form factor set the stage for this challenge.
Lecture
Tuesdays 9:30am-10:50amLabs
Thursdays 9:30am-10:50amStudio Section
Week | Lecture | Lab | Assignment |
---|---|---|---|
1 |
January 5 |
January 7 |
|
2 |
January 12 |
January 14 |
|
3 |
January 19 |
January 21 |
Due Sat 1/23, 11:59 am |
4 |
January 26Show Your Flow: Get Feedback (video)
|
January 28Servers |
Due Sat 1/30, 6:00 pm |
5 |
February 2 |
February 4 |
Due Sat 2/6, 6:00 pm |
6 |
February 9 |
February 11 |
Due Thurs 2/11, 11:59 pm |
7 |
February 16 |
February 18 |
Due Thurs 2/18, 11:59 pm |
8 |
February 23 |
February 25 |
Due Thurs 2/25, 11:59 pm |
9 |
March 2
|
March 4Debugging 101
|
Due Thurs 3/4, 11:59 pm |
10 |
March 9 |
March 11 |
Due Sat 3/13, 11:59 pm |