In this course, you will learn how to design technologies that bring people joy, rather than frustration. To do this, you'll learn techniques for rapidly prototyping and evaluating multiple interface alternatives — and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help generate design ideas. You'll learn how to make paper prototypes and low-fidelity mock-ups that are interactive — and how to use these designs to get feedback from teammates, clients, and users. You'll learn principles of visual design, perception and cognition so that you can effectively organize and present information with your interfaces. And you'll learn how to perform and analyze controlled experiments online.
Through a series of weekly assignments, you will complete a quarter-long project in teams of three. Each week, in small design studios, you present and discuss work with peers. The setting for the course is mobile web applications. The constraints of this small form factor set the stage for this challenge.
Lecture
Tuesdays 9:30am-10:50amLabs
Thursdays 9:30am-10:50amWeek | Lecture | Lab | Assignment |
---|---|---|---|
1 |
January 7 |
January 9 |
Due Thursday, 1/9, 11:59 pm |
2 |
January 14 |
January 16 |
Due Thursday, 1/16, 11:59 pm |
3 |
January 21 |
January 23 |
Due Thursday, 1/23, 11:59 pm |
4 |
January 28
|
January 30Servers |
Due Thursday, 1/30, 11:59 pm |
5 |
February 4 |
February 6 |
Due Thursday, 2/6, 11:59 pm |
6 |
February 11 |
February 13 |
Due Thursday, 2/13, 11:59 pm |
7 |
February 18 |
February 20 |
Due Thursday, 2/20, 11:59 pm |
8 |
February 25 |
February 27 |
Due Thursday, 2/27, 11:59 pm |
9 |
March 3
|
March 5Debugging 101
|
Due Thursday, 3/5, 11:59 pm |
10 |
March 10Zoom office hours |
March 12Zoom office hours |
Due Sunday, 3/15, 11:59 pm |
11 |
March 17Final Show |